Tom Clancy's The Division Makes Its Way to the Tabletop as a Brutally Tactical Tabletop Role-Playing Game

The gritty universe from Tom Clancy’s The Division is being adapted into a tabletop role-playing experience. A collaboration has been formed to develop a tabletop RPG set within the franchise’s apocalyptic setting. The project was revealed, with a funding drive scheduled to begin in the spring of 2026.

"This endeavor aims to deliver the franchise’s distinctive tension, strategic depth, and memorable setting to the table, providing fans a fresh avenue to experience The Division through deep narrative and player-driven missions," states an official release.

Launch products will include a starter set, essential manuals, a GM screen, miniatures, and several premium versions.

Delving Into The Division's Dystopian World

In this universe, a lethal pathogen called Green Poison was released in NYC, sending the United States into turmoil. As the crisis escalates, civil order breaks down and hostile groups rise, turning the urban landscape into a warzone. To restore order, the authorities {activate|deploy] The Division, a covert network of sleeper agents. This is where the players come in.

Development on the game has been underway for about three years, and it is confirmed to be finished. The forthcoming Kickstarter campaign will serve as a pre-launch sales platform to reach a broader audience, specifically in the United States. Production will start immediately following the campaign, with deliveries expected for the latter part of 2026.

A Streamlined Tactical System: The GRIS System

A preview at the system reveals it uses 10-sided dice exclusively through its proprietary GRIS system, promoting a streamlined and tactical style. Agents leverage skills or traits to assemble a handful of dice, typically between one and five d10s.

  • Rather than adding results together, participants choose a single “resolution die” from the group.
  • This dice is then compared against a target difficulty.
  • Achieving a natural 10 grants special effects, such as increased harm or boosted support.

Combat Emphasize Tactical Placement and Situational Insight

Battles prioritize positioning and environmental awareness, mirroring the source material. Factors like taking cover, elevation, or visibility directly influence success chances. This mechanic seems built to reward coordination and smart positioning over simple statistics.

A Thematic Wound Mechanic

The way health is managed introduces a compelling thematic twist. Agents have a wound threshold; sustaining too much damage reduces their effectiveness by lowering the size of their dice pool.

  1. At critical condition, an agent collapses, but is not unconscious.
  2. They may still crawl and take limited actions, emulating the last stand seen in video game shooters.
  3. Any player in this state must roll on a trauma table, risking persistent effects like shock or crippling injuries.

An Introductory Scenario

A publicly available Quickstart Guide will be released in the near future. It contains a pre-made introductory scenario titled Ashes of Murray Hill. In this mission, players lead the hunt for a lost doctor squad and must thwart an assault by the violent Rikers gang, who have seized control of that Manhattan district. More specifics and the complete product lineup are expected to be detailed near the Kickstarter start date.

Justin Taylor
Justin Taylor

A film enthusiast and critic with over a decade of experience in reviewing movies and curating streaming content.